The left mouse button is used for both moving my character and autoattacking, and there’s no way to rebind it. Part of the reason I ditched my dagger-wielding rogue was because melee combat in Wolcen is a pain. It’s hard to stick to just one style because each time I find a new ability, I have to try it out.Ī lot of these abilities are fun to use, but others aren’t. One spell gives me a rail gun that fires in a wide column that narrows the longer I charge the ability while another let’s me quickly mark foes and execute them like in Red Dead Redemption 2. With my four abilities, there’s a level of customization that makes Wolcen’s dungeons feel more like laboratories to test out my wildly experimental playstyles. As I use them, they level up, unlocking modifiers that augment their behavior, like making a rain of arrows deal fire damage or thrown shurikens stun enemies. Like Path of Exile, an enormous passive skill tree offers an impossible number of combinations to shape my character, and skills aren’t inherent to my class but items I find while exploring. I started off as a dagger-wielding rogue, but now I’m more of a pistol-toting mage. Unlike most ARPGs, there are no classes and characters are free to change their playstyle by simply equipping different skills and weapons. It’s a shame, too, because Wolcen’s abilities are a blast to use and I am enjoying carving out my own playstyle level by level. I desperately want Wolcen to have the same tactile response I love in games like Dark Souls, but it just feels too sluggish. Using potions to replenish my health often has a similar pause, which has gotten me killed once or twice. But there’s sometimes a delay between mashing the spacebar and seeing my character actually dodge. Many basic enemies and every boss has a few nasty attacks that are telegraphed in red on the ground, giving me a precious split-second to get out of the way. Well-timed dodge rolls, for example, are key part of staying alive. That might be less annoying in slower-paced action RPGs, but Wolcen’s combat is built around frenetic action. Wolcen’s combat also sometimes suffers from input lag that creates a noticeable delay in my actions.
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